As mentioned per the main readme file, duplicates and samples used to create background music has been removed to follow The Spriters Resource guidelines.  I do not believe it is forbidden for you to message me for these files.  I just cannot use TSR to host them.


The rest of this file will be used to detail the duplicated and BGM samples deleted.  I will provide the filename surrounded by backticks, and group them together.  This also deletes duplicate files across folders.  The last file I name will be the one present in the folder.  While arbitrarily chosen, I prioritized names that are more descriptive first, then, if a part of a numbered set, the highest number was chosen to stay.  

Example:
`nocturne_4'/`lava_1`
These files contain the same sound, and you can find `lava_1` in the files. 


Duplicate Files
{

`alarm1`/`alarm3`

`nrgal_queen`/`airships`

`amy_smashes`/`smashes2`

`crash_land`/`zoah_crash`/`carnage`

`cricket_1`/`cricket_2`/`cricket_3`/`cricket_4`

`changing`/`chants`/`cheers`/`cyclone_fly`/`cyclone_off`/`fantasy_1`/`lava_3`/`sonic_skid`/`sonic_skid2`/`tornado_fly`/`tractor_beam`/`uncloaking`/`voxaiB_4`/`wolf_3`

`combat_fx13`/`combat_hit75`/`combat_atk_drone`

`combat_hit60`/`combat_atk_knu`

`combat_fx36`/`combat_fx45`/`combat_atk_kobe`

`combat_fly`/`fly`

`combat_hit27`/`combat_hit35`/`combat_fx03`

`combat_vox06`/`combat_fx06`

`combat_fx10`/`combat_fx32`/`combat_fx40`/`combat_fx07`

`combat_hit71`/`combat_fx08`

`combat_fx17`/`combat_fx21`/`combat_fx28`/`combat_hit72`/`combat_fx09`

`combat_fx23`/`combat_fx11`

`combat_fx37`/`combat_fx14`

`combat_hit45`/`combat_fx15`

`combat_fx22`/`combat_fx29`/`combat_hit73`/`combat_fx18`

`combat_hit69`/`combat_fx19`

`combat_hit20`/`combat_fx24`

`combat_fx31`/`combat_fx38`/`combat_hit16`/`combat_robt_hit4`/`combat_fx26`

`combat_hit74`/`combat_fx30`

`combat_fx43`/`combat_fx34`

`combat_fx44`/`combat_fx35`

`combat_hit17`/`combat_fx39`

`combat_hit28`/`combat_fx41`

`combat_hit41`/`combat_hit03`

`combat_robt_hit3`/`combat_hit19`

`combat_hit48`/`combat_hit21`

`combat_hit33`/`combat_hit51`/`combat_hit61`/`combat_hit22`

`combat_hit34`/`combat_hit52`/`combat_hit62`/`combat_hit23`

`combat_hit53`/`combat_hit63`/`combat_hit24`

`combat_hit44`/`combat_m_gun`/`combat_hit24`

`combat_hit43`/`combat_lazer1`/`combat_hit26`

`combat_hit49`/`combat_hit31`

`combat_hit50`/`combat_hit32`

`combat_hit54`/`combat_hit64`/`combat_hit36`

`combat_hit66`/`combat_hit37`

`combat_hit56`/`combat_hit42`

`combat_hit67`/`combat_hit55`

`combat_vox03`/`combat_hit57`

`combat_vox04`/`combat_hit58`

`combat_hit68`/`combat_vox10`/`combat_hit59`

`critter_1`/`critter_6`

`energy_bolt`/`door_slam`

`egg_robo`/`gun_activate`

`energy_suck`/`energy_drain`

`metro_simon1`/`vox_simon1`

`metro_simon2`/`vox_simon2`

`metro_simon3`/`vox_simon4`

`nrgal_queen2`/`windgust_1`

`ringpick`/`sonic_ring`

`shadow_go`/`thebes_reveal`

`shake_screen`/`voxai_cheer`/`shakes`

`fire_1`/`fire_2`

`teleport`/`teleport5`

`teleported`/`teleporter2`

`zoah_lazer`/`turret_gun`

`wolf_1`/`wolf_2`

`giz_shutdown`/`water_rush`

`int_a2_s1_i05arc - Sample 2`/`interior_a2_s1_i05`

'nocturne_4'/`lava_1`

`nocturne_3`/`voxaiB_3`

`river_1`/`river_2`/`river_3`/`river_4`

`spooky_2`/`spooky_3`/`spooky_4`

`walla_2`/`walla_3`

`waterfall_1`/`waterfall_2`/`waterfall_3`

}

There are a lot (132) duplicated sound effects from the Wave Archive folder.  They have all been removed.  I would have marked it down in the set above, but they all are only locationally named and I do not believe they would mean much to anyone.  That being said, I still have them and can provide them if desired.  For example, I did not log the deletion of, `s_map_1_6arc - Sample 3` even tho it has been removed in place of `s_map_1_3arc - Sample 7`.  This was also selfishly done to not make me go insane.


Now onto the BGM sound effects/samples inside of the Wave Archive folder.  It is weirdly mixed, and there are 196 files that fall into this category inside of the Wave Archive folder.  They have all been removed as per TSR's required exclusion of BGM sounds.  This is in the same vein as the other folders I am required to exclude, with the only difference being that the Wave Archive folder was partially filled.

	
Again, message me on discord, or attempt to email me through my TSR account and I will be glad to assist you on these extra files!  Thank you for your cooperation.

